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Noticeable

Why fit in when you can stand out? Designing and developing brand new shinny ideas are a great way to engage users, and keep them interested in wanting more. 

Design trainings and E-Learning that move beyond a reading or watching a video, and create courses that provide the user an immersive experience. The "Haunted House" is a virtual escape room. Users move through the house to find clues to enter into the next room, and eventually find away out. 

A photo of Haunted House with a dog dressed as a ghost and three pumpkins on the steps. This is an example of a E-Learning course
A dog dressed as a ghost standing in a pumpkin patch with crows flying over his head. This is an example of an E-Learning course.

Integrating short breaks into learning sessions through interactive games or coloring options offers users a chance to both reflect on the content and relish the learning experience. This approach fosters deeper engagement and enjoyment of the course, while also encouraging active participation and knowledge retention.

A Word Search with the words blue, pink, yellow, green and red. The words are found on the word search, and are highlighted in their color. This is an example of an interaction to add to a E-Learning Course.
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